Task:
There are thousands of ways to make your classroom gamified. As such, there are several online communities for gaming teachers, and gamified classrooms. Search the web for someone that is gamifying their classroom, preferably in your grade level or content area, and post a link to their class page, blog, video, or article. Then, create something that you could use in your classroom to start the gamification process. Megan Ellis’ video offers several suggestions. What could gamifying your classroom bring to the table to make your teaching life easier, and your students’ learning more engaging? How would this benefit both the teacher and the student? This learning log is meant to a brainstorm for you, and give you the opportunity to develop something that you can use. We aren’t asking you to create a completely gamified course, just get your creative juices flowing!
Journal entry:
I found this blog and then it lead me to Scott Hebert’s classroom website and professional development sessions about gamification in the classroom. He teaches middle school Science and I teach Kindergarten but I liked how he made each point about gamification relatable to any grade level or even professional development. I was looking for some ideas I could transfer into whatever grade I plan to teach and that might work on a virtual platform.
Some key ideas I can use are creating jobs, using currency, guild battles, and leveling up. I currently teach in a virtual classroom with the Florida virtual school curriculum. Most of my gamification would be done during the Googlemeets. I want to give the students coins on a smartboard slide and if the students earn 5 pennies they level up to a nickel (and choose a prize). Then if they earn five more coins they level up to a nickel and trade for a dime (then get a prize). I can do this with individuals when the grouping is smaller but not with all 33 students. The coins would be for participation and the prizes can be dance to a song, see a silly video, one minute of silly faces, or show and tell.
I also like how the guild battles are just older games transformed with the content that needs to be reviewed. This would be easy to keep some basic games and just switch the content. I think nearpod would also be a motivating way to gamify content.
Cite:
https://www.boredteachers.com/classroom-ideas/gamification
https://www.mrhebert.org/
There are thousands of ways to make your classroom gamified. As such, there are several online communities for gaming teachers, and gamified classrooms. Search the web for someone that is gamifying their classroom, preferably in your grade level or content area, and post a link to their class page, blog, video, or article. Then, create something that you could use in your classroom to start the gamification process. Megan Ellis’ video offers several suggestions. What could gamifying your classroom bring to the table to make your teaching life easier, and your students’ learning more engaging? How would this benefit both the teacher and the student? This learning log is meant to a brainstorm for you, and give you the opportunity to develop something that you can use. We aren’t asking you to create a completely gamified course, just get your creative juices flowing!
Journal entry:
I found this blog and then it lead me to Scott Hebert’s classroom website and professional development sessions about gamification in the classroom. He teaches middle school Science and I teach Kindergarten but I liked how he made each point about gamification relatable to any grade level or even professional development. I was looking for some ideas I could transfer into whatever grade I plan to teach and that might work on a virtual platform.
Some key ideas I can use are creating jobs, using currency, guild battles, and leveling up. I currently teach in a virtual classroom with the Florida virtual school curriculum. Most of my gamification would be done during the Googlemeets. I want to give the students coins on a smartboard slide and if the students earn 5 pennies they level up to a nickel (and choose a prize). Then if they earn five more coins they level up to a nickel and trade for a dime (then get a prize). I can do this with individuals when the grouping is smaller but not with all 33 students. The coins would be for participation and the prizes can be dance to a song, see a silly video, one minute of silly faces, or show and tell.
I also like how the guild battles are just older games transformed with the content that needs to be reviewed. This would be easy to keep some basic games and just switch the content. I think nearpod would also be a motivating way to gamify content.
Cite:
https://www.boredteachers.com/classroom-ideas/gamification
https://www.mrhebert.org/